This game was created in 72 hours by a team of 4 students from e-artsup school for the Global Game Jam 2026. To address the theme "Mask", we chose a conceptual approach: instead of wearing a physical mask, the player "masks" frequencies of reality to navigate their surroundings.
I challenged myself to create a full game from scratch in just 36 hours . BloodMoon is the result: a raw physics mele shooter focused entirely on precision, dismemberment, and explosions.
A game developed over eight weeks as part of a second-year final project at e-artsup. Created by a team of four, the goal was to produce a movement-oriented action game.